The Varjo XR-3 VR glasses represent an advanced innovation in virtual and mixed reality technology, engineered to provide users with high-resolution visual experiences. Developed by Varjo Technologies, a leading company in the virtual and mixed reality sector, the XR-3 glasses offer state-of-the-art features designed to enhance immersion and usability.
„Varjo XR-3 delivers the most immersive mixed reality experience ever constructed, featuring photorealistic visual fidelity across the widest field of view of any XR headset. And with depth awareness, real and virtual elements blend together naturally.“ (https://varjo.com/products/varjo-xr-3/)
IPD range: 58–72mm, Gaze camera resolution: 640 x 400 px per camera. Gaze tracking frequency: 100 Hz (default for native SDK) or 200 Hz (default for OpenXR and Unity XR SDK)
The XR-3 supports both virtual and mixed reality experiences, allowing users to seamlessly transition between digital and real-world environments.
Video example here: https://youtu.be/A4AszH2ODXI?si=Hw04je4b15vWev4f
The main component, providing high-resolution mixed reality experiences.
This is the software platform for Varjo headsets, including XR-3. It manages device setup, calibration, and provides tools for development and integration. https://varjo.com/use-center/get-to-know-your-headset/using-varjo-base/
A powerful computer is required to drive the XR-3 headset and run demanding mixed reality applications. System requirements: 8-core CPU, 32 GB RAM, NVIDIA GeForce RTX 4090 or NVIDIA RTX 5000 Ada GPU, 2GB free space. More on system requirements: https://varjo.com/use-center/get-started/varjo-headsets/system-requirements/xr-3-vr-3/
2 x USB A Cables, 2 x DisplayPort (DP) Cables, 1 x DP → USB B adapter, 1 x DP → USB C adapter Alternatively, other ways of connectivity can be used:
Option 1. Using two third-party Mini DisplayPort–DisplayPort adapters: 2 x USB-A 3.0 / 3.1 2 x Mini DisplayPort
Option 2. Using two Varjo laptop adapters sold separately: 2 x USB-C 3.0/3.1, with support for Alternate Mode
Option 3. Combination of Option A and Option B, using one third-party Mini DisplayPort–DisplayPort adapter and one Varjo laptop adapter: 1 x Mini DisplayPort 1 x USB-A 3.0 / 3.1 1 x USB-C 3.0/3.1, with support for Alternate Mode
In all options, note the following requirements for the ports: Mini DisplayPort ports must be routed directly to the dedicated NVIDIA GPU. In Option 2 and Option 3 when using Varjo laptop adapter, the USB-C port must be routed directly to the dedicated NVIDIA GPU and include support for Alternate Mode.
Vive controllers are optional accessories that can be used with the Varjo XR-3 headset to provide hand-tracking and interaction capabilities within mixed reality environments.
The new base stations were tested with the aforementioned setup, utilizing a Schenker Laptop, Varjo XR-3, and SteamVR. During these tests, an issue arose due to the absence of a Bluetooth connection on the Varjo XR-3. The four base stations, purchased in pairs, were preset to channels 1 and 2. Typically, VR headsets can update the base stations and automatically adjust their channels. However, without Bluetooth connectivity, the Varjo XR-3 could not facilitate this automatic channel change.
Consequently, the first two base stations occupied channels 1 and 2, while the other two could not connect as they could not switch channels automatically. This prevented the computer from connecting to all four base stations simultaneously.
The solution was straightforward: we manually changed the channels so that the four base stations occupied channels 1, 2, 3, and 4. To manually change the channels, press the button at the back of each base station with a pin the required number of times (each press increments the channel by one).
How to connect the base stations: